Copyright for the Freelance Artist, Pt. 4, a Case study of MomoCon

Copyright for the Freelance Artist, Pt. 4, a Case study of MomoCon

by Lee Morin, Esq. Articles related to Copyright for the Freelance Artist series may be found here: Part 1: Copyright Basics (The 101) Part 2: 3 Types of Employment Agreements Part 3: Copyright Infringement and Defenses    In Copyright for the Freelance Artist Pts. 2 and 3, we discussed copyright for freelance artists in the context of employment; however, we will now return to where we started with a discussion on the role that fans play in the world of animation.  Frequently, fans of animation, or manga, grow up to pursue careers as freelance artists.   My cousin graduates from SCAD this year with a degree in visual effects. When she was a kid, she collected manga and learned Japanese. She is an example of a fan, who became a career participant. I would like to dedicate this final chapter to my cousin, Nicole Rager.   To Skip to Specific Sections of this Article: Introduction Cosplay Anime Music Video Doujinshi/ Fan Art/ Fan Sub How to Copyright Fanworks   Introduction The first time I met Christopher Stuckey, Co-Chair of MomoCon, was at Mashable’s Social Media Day in 2013. Nestled in West Midtown, we networked and learned about social media from Dorothea Volpe. I again ran into Chris at GameVidExpo, where I was a featured panelist on fair use for YouTubers, and SIEGEcon, where I presented on intellectual property law basics for game designers. I suppose it was only a matter of time before I turned my sights to MomoCon. My hope is that the information shared here will raise awareness of the risks presented by fan art, how to guard...